CONTROLS:

  • Arrows / WASD Keys: Move, navigate menus
  • Q and E: Rotate carried tool
  • Escape: Return to title menu
  • Enter / Space / Right: Select menu choice
  • Any Key: Continue dialog

NOTE: This demo doesn't currently support full touchscreen controls. Expect it in future builds, and thanks for understanding!


This is an early demo of Redlander, an episodic puzzle platformer. It's development is entirely donation funded, thanks to my patrons on Patreon.

If you're able to, and would like to help support this game's development, please consider becoming a monthly patron. Your support allows me to keep making cool, free games like this!

Link: https://www.patreon.com/gadgetpatch

Updated 22 days ago
StatusIn development
PlatformsHTML5
Release date Jul 08, 2022
Rating
Rated 4.9 out of 5 stars
(43 total ratings)
AuthorGadgetPatch
GenrePuzzle, Adventure
Made withBitsy
Tags1-bit, 2D, Bitsy, LGBT, Pixel Art, Post-apocalyptic, Puzzle-Platformer, Retro, Sci-fi
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast, Interactive tutorial
LinksPatreon, Twitter

Development log

Comments

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(+3)

Came back to play it again~~ Still one of my favorite games on Itch! :D

(+2)

this is super cute, a delight!

(+2)

what dark magic did you use to make bitsy do all of these?

(+4)

Well, Bitsy is just HTML and JavaScript. All you need to do is... write 12,000 lines of new engine systems, until you've got basically two additional Bitsy's worth of code.

(This is why it took like... a year to get here. With any luck, I won't need to be mucking with the engine much more now!)

(1 edit)

I first played the tutorial like, oh this is cool, then played the actual game. pleasantly surprised, overall, really neat. Keep up the good work! I love the talk sprites for Max! really well done.

waaaaugh!!! too cool \(*o*)/

Very nice mechanics, definitely something to keep an eye out for

Man this game seems really great. The controls, the style and the music all seem to come together great. I'm looking forward to the game's release

i love the little greblin gremlin critter i just finished the tutorial it was a little confusing but now that i know this is some kind of bitsy super hack...

(+2)

This was a lot of fun. I really like the innovative style of control with the wrench. Can't wait to see more of it. Keep it up! 

(+1)

I am so excited!!

Loved this demo. The concept is very nice. Looking forward to playing the complete game. You should open a Ko-fi account apart from the patreon for occasional backers. I would love to help but cannot patreon every people I would like.

This is really hecking cool!!!

Gosh, I can’t express how much I love these aesthetics! I also love the use of coyote-time to make the grid-based movement manageable. And the progression based on the unexpected infrastructure discovery is very cool.

I feel like I have a lot to learn from your games that I can apply in my own! I made my way through the entire tutorial and the demo; great work, excited to play more! :D

This is so awesome!

wonderful how on earth?! <3

Wow, this is very, very cool. Amazing what determination, creativity, and hacking can do.

(+1)

This is mind-blowing, Dana. It's been a privilege to see a little bit of the background work on this (everyone should go check out & pledge to Dana's Patreon!), but to see it all coming together like this is something else entirely. Even more, to get to play this - this game you are making is uh... very large in scope, and I knew this, but I think I'm finally wrapping my head around that. The thing is, the sheer passion you have for this idea, for this project, shines through so much in every detail, in the amount of things that players cannot *access* or do not even need to look at in this incredible little demo.
It's hilarious to me that there are so many mechanics that you managed to cram into this thing that you had to put a whole multi-scene tutorial on the demo, and that Maxine isn't even the only character, and this isn't the only planned tool for her (spoilers!)
And good glory, that's not even to speak of the number of hacks of the original code that have been built into this. It's so easy to quickly forget that you're using something that is a fork of Bitsy while you're playing this. The character portraits turned out even more dynamic and expressive than I thought they would, your use of dynamic color made the world come to life, and your sound effects are so charming - every time Max falls I think it's sad and also cute, just like that first time she did in the Redlander Jam game.

Thank you so much for sharing your work, I excitedly (as always) look forward to more.

(+5)

incredible hacking...

(+4)

Me brute-forcing my way into the Bitsy Mainframe:
"I'm in. B)"